Flying Prunes - Games for in Beetween

proudly present

Jumping Jack (animated gif) Jumping Jack II: JACK-O RULEZ


ONCE UPON A TIME ...

... Jack jumped threw the "CAVERNS OF DOOM" with a color-depths of 256, poor sound-fx and a resolution of 320 x 200 pixel ...

Deutsche Version
Sie haben es schon bemerkt: Flying Prunes macht's ab jetzt internationaler. Wenn Sie aber lieber die (meisten) Bildschirmtexte in deutsch lesen wollen, können Sie hier eine kleine Zusatzdatei laden (Anweisungen sind in der Zip-Datei enthalten).


NOW HE'S BACK ...
... bigger and better then ever!!!


JJ2.ZIP - Shareware-Version (18 level, 8 special fields, 368 KB)
LANG.ZIP - deutsche Texte (22,3 KB)

Problems with level 11?
Here you find a description (*.PDF, 74 KB).

Probleme mit Level 11?
Hier finden Sie die Lösung (*.PDF, 74 KB).


Screenshot from scene 3
Screenshot from scene 3
THE GAME
Jack must jump threw one-screen-levels and has to collect keys to open the door to the next level. Sounds simple ... but there are many special fields like one-way-streets, teleporter or traps which makes it really, really difficult to collect all the keys. Try it!

The registered version comes along with 120 level, 8 scenes with 8 different enemys and a set of 19 special fields.


THE REQUIREMENTS
Allright, the times of MS-DOS have gone: Jumping Jack II comes along with all of todays hard- and software requirements ;-)

  • DirectX 7.0 or better
  • a fast Pentium® (at least 240 Mhz)
  • highly recommended: Pentium II® (200 Mhz or better)
  • Windows98 © ® or better

Screenshot from scene 8
Screenshot from scene 8

SCENES, FIELDS & ENEMIES

Bee from scene 1 SCENE 1: Beach of bees
Special fields in this scene:
* Blocker - no trespassing!
* One-Way-Street - Jack can only jump into the shown direction
* Dir-o-Mat 1 - changes the direction for 90°
* Janus1 - becomes a blocker after Jack stepped in
* Padlocks - and keys to open them
* Pitcher1 - throws Jack into the shown direction


Crazy Cockroach from scene 2 SCENE 2: The crazy cockroach jungle
Special fields in this scene:
* Teleporter 1: You know StarTrek?
* Crumbler: a rock, that can be crumbled (incl. dents & headache )
* Dir-o-Mat 2: changes the direction for 180°
* Time Plus: Jack gets 20 seconds


Flying Heart from scene 3 SCENE 3: Sea of Love
Special fields in this scene:
* Whirly - whirles Jack for a while
* Janus2 - changes into a one-way-street


Fish from scene 4 SCENE 4: Fish & Traps
Special fields in this scene:
* Blocker-Killer - changes all Blockers into empty fields. GREAT!!
* Trap - Jack turns green and the game is over


Dancing bone from scene 5 SCENE 5: Hell of dancing bones
Special fields in this scene:
* Teleporter 2: A sort of one-way-teleporter
* Time Minus - Jack loses 20 seconds - NOT SO GREAT!!


Fireman from scene 6 SCENE 6: Vulcano
Special fields in this scene:
* Time Gate - changes all traps for 10 seconds into empty fields


Sputnik from scene 7 SCENE 7: Space-Mission
Special fields in this scene:
* Pinner: stops the enemies movement - even if they are on special- or key-fields
* Pitcher2 - throws Jack 2 fields - even over traps or blockers


Marsian from scene 8 SCENE 8: Mars Attacks!
Special fields in this scene:
* None - but the last 15 levels are for tough guys only!



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