XP Addon Manual - for "theBriefs" (GF8) and "Briefs IX" (GF9)

For "Briefs IX" no addon is needed, because the morphs are already part of the base installation.


This short manual can be used for both theBriefs (GF8) and Briefs IX️ (GF9). Please visit my Articles ↗️ page and scroll down to the "Manuals" section for more information.


The "XP Addon" adds 23 new morphs to the "XP Body" object: People ➔ Genesis 8 Female ➔ Clothing ➔ Pushee-Ri ➔ theBriefs ➔ Xtras ➔ dForce ➔ XP Body

Some general but important notes

  • Take your time
    Admittedly, I sometimes find it difficult to take my time with a scene when the next one is already on my mind. But that is the wrong way to go. The more time you want to "save", the worse you will judge the scene setup / render result of your "savings" later on.

    You've probably thought "Wow - what a great 3D art work" when looking at a picture. In most cases, this "Wow" comes not only from the model and clothing used (or lack thereof), but from the time the 3D artist has put into the scene, lighting, arrangement, etc.

    So - take your time, experiment and try to get the best out of the available resources - then you will eventually say "Wow - what a great 3D art work ... and I created it".



  • Act like a film director
    When people fight in movies, no one really gets punched (except when Will Smith is in the movie). The impression of a brawl is only created by the right camera position. Same goes for the set up of a 3D scene.

    As explained in the description of the simulation helper PIN, there is a "good side" and a "bad side" when using the PIN. Another "bad side" occurs when running a rotated simulation or when you have to use intersections. But all this is completely irrelevant.

    As long as you decide on a camera position before setting up a scene, it doesn't matter if there are pink elephants, little green men or whatever outside the camera angle: the only thing that matters is what the camera sees



  • Do not be afraid of intersections
    When positioning hands for "under the slip" poses or positioning your futanari model's "little willy": don't be afraid of intersections! In most cases, you will not be able to avoid pressing hands or other limbs into your model. But that's okay, because the intersections are either hidden by the briefs / clothes or can be hidden by choosing the right camera angle (see above).

    Without the conscious and calculated use of intersections and the acceptance of a possibly strange appearance of the involved body parts without concealment by the garment, you will not achieve really good results in most cases.



  • Let yourself surprise
    The XP Body object may not be precisely controllable ... but that's exactly what makes it so appealing. Instead of fiddling with poses and positions: Just load your favorite pose and the "XP Body" Briefs, use the morphs and be amazed by the simulated result. Keep in mind: you can do the Simulation either with "Start Bones From Memorized Pose" switched to "Off" or switched to "On"



  • Have fun
    I have to admit that sometimes fiddling with the positioning of dForce objets or fine-tuning the Simulation Behavior settings can be quite annoying. If this happens to you, take a deep breath, have a nice cup of tea, and remember that the only reason to use my projects is to have fun.
  • The Morphs - Overview

    The morphs are only for use with dForce / Simulation Without simulation the morphs look strange.

    Morphs "...100": These morphs can only be used with a value of 100. Lower values lead to (unwanted !) intersections with the model

    Combining Morphs: With low values it is occasionally possible to combine several morphs. Higher values for combinations lead to destroyed objects in most cases.

    When loaded, the dForce objects have a dull color without gloss and depth. This is how the Simulation Behavior Presets are displayed. Do not change this color before you start the simulation! Only when you are satisfied with the result of the simulation, you can switch to one of the normal materials.

    The 28 morphs of the "XP Body" object can be roughly divided into two groups: most of the morphs ("widen", "pull", etc.) can be used to loosen the clothes to let them a) slide down via simulation or b) to place other body parts like hands (or - if you like that - tentacles) under the clothes before simulation.

    The "bulge" morphs can be used by Futanari artists to arrange their models' genitals under clothing before simulation.

    Hands under pants!

    This is a little easier than the Futanari genitals: First place the hand or hands or tentacles or whatever in the desired position. Keep in mind the tip from above: don't be afraid of intersections! It is also important that the hand (or whatever) does not have large differences in height. For example, if you lift individual fingers while the rest are close to the body, it can cause strange bumps in the fabric or even poke throughs during / after the simulation.

    Now use the morphs from the "XP Body" object to place the fabric over the hand(s). The distance should not be too large. Check the fit of the panties from different angles. Do not hesitate to press the hand(s) - or individual fingers - into the model if you have difficulty covering the hand(s) with the morphs alone.

    Before you start the simulation, you should first give the XP object a "Simulation Behavior" preset. Here I suggest the presets "XP Shrink and Stay 01" or "XP Shrink and Stay 02" (with stronger contraction). You can apply the presets like other materials ("colors"). Now start the simulation and watch what happens.

    You may need to run a few trials - i.e. experimenting - before the result is what you want. I think this is fun - I hope for you too.

    .... Thumbs up

    If you want to place the fingers under the slip but the thumb over the slip, you can use the "Hide" script of the Simulation Helper (Xtras) to hide the thumb from the simulation. After the simulation you can show the thumb again and pose it slightly. You can do the same ("Hide" script) with other body parts.

    .... Pull it

    There are several "Pull" morphs. You can use these not only to make the slip slide down later (via simulation), but also to simulate a hand pulling the slip. The procedure is simple: use the desired "Pull" morph, place the pulling hand (or whatever) inside the created space and start the simulation with a strongly contracting preset like "XP Shrink and Stay 02".

    Keep in mind: Sometimes the area where you want to "anchor" the fabric is too small. Then the simulation "tears" the fabric. So if it doesn't work with a single finger as a "hook" - use two or more fingers.


    .... Slip it

    OK - this is easy: use a "widen" or "pull" morph, start the simulation and you're done.

    But wait - there is much more! E.g. you can let another part of the body (or another body) catch a slip while it is slipping down. Or you can let the slip slide so that it comes to rest on not one, but two bodies. Experiment around - if you have the time and inclination - just for fun. You'll probably discover possibilities that even I haven't thought of yet.

    Fumbling with Futanaris

    What happens to male genitals under very (!) tight-fitting clothes? Exactly - it is pressed, deformed and compressed ... and sometimes has to be repositioned if it pinches too much.

    You will have to do something similar when positioning the genitals of your Futanari model: shrink, dent and press .... even if the result looks very unnatural.

    The best way to start with the "little willy" of your Futanari model is to set one of the "Bulge" morphs to about 90% first. Now try to get the genital under the fabric by twisting, bending and use the side-to-side options. This is not always easy and usually requires several attempts. Don't forget: most 3D genitals have multiple bones that you can adjust individually. The scrotum must be reduced in size and - if possible - moved back.

    Keep in mind: Very often you will have to push the genital a bit into the model. As said above: don't be afraid of intersections.


    It's not easy to position the genitals correctly - but if you take your time, you will be rewarded with a very sensual render scene.
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